Super Nintendo Game Genie Handbook Version 7.0
Part 1 : Introduction Part 2 : Credits 2.1 Credits 2.2 Revision History Part 3 : Notes 3.1 Things to Remember 3.2 What's New in this Version? BASICS: This section is for people who don't know a thing about making ------- Game Genie codes. Part 4 : Why Some Codes Don't Work Part 5 : Conversion Chart Part 6 : Patience is a Virtue Part 7 : Creating & Altering Codes 7.1 Introduction 7.2 Creation Method: GUESS 'N' OBSERVE 7.3 Creation Method: PORTING OVER 7.4 Creation Method: ALTERED GUESS 7.5 Alteration Method: KNOWLEDGEABLE GUESS 7.6 Alteration Method: SLOTS ONE AND TWO 7.7 Alteration Method: MAKE IT BETTER Part 8 : Chaos and Order 8.1 Introduction 8.2 Code Finding Sheet 8.3 Code Altering Sheet Part 9 : Effect Meter BEYOND THE BASICS: This section is for people who know the basic ------------------ fundamentals of the Game Genie and wish to delve deeper into its inner workings. Part 10 : Hex Marks the Spot 10.1 Introduction 10.2 Hex Counting 10.3 What's in a Code? 10.4 Numerical Value Chart 10.5 Examples of Decoding the First Two Digits Part 11 : Bits, Bytes, and Binary 11.1 Introduction 11.2 Bits & Bytes 11.3 Numerical Chart: The Sequel Part 12 : Breaking the Cypher 12.1 Introduction 12.2 The CPU Address; Game Genie -> PAR conversion * 12.3 Finding the ROM Address: HiROM games * 12.4 Finding the ROM Address: LoROM games * 12.4.1 From CPUaddress to ROMaddress * 12.4.2 From ROMaddress to CPUaddress * 12.5 Example from a HiROM Game * 12.6 Example from a LoROM Game * Part 13 : An Easier Way to Decode 13.1 Introduction 13.2 Tips for altering codes 13.3 Actual values of the slots * 13.4 What's worth what? The Master Chart! * 13.5 Example using the Chart 13.6 Converting Back: from ROM Address to GG Code * Part 14 : Company Hex Methods 14.1 Introduction 14.2 Company Hex Method Chart Part 15 : Words from the Wise 15.1 \ to > Tips on Code Creation 15.7 / Part 16 : Anatomy of the FF3 Code 16.1 Introduction 16.2 Memory Address Positions 16.3 Disassembling a Code Part 17 : Final Word * indicates material revised for version 7.0
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