Super Nintendo Game Genie Handbook Version 7.0
Part 1 : Introduction
Part 2 : Credits
2.1 Credits
2.2 Revision History
Part 3 : Notes
3.1 Things to Remember
3.2 What's New in this Version?
BASICS: This section is for people who don't know a thing about making
------- Game Genie codes.
Part 4 : Why Some Codes Don't Work
Part 5 : Conversion Chart
Part 6 : Patience is a Virtue
Part 7 : Creating & Altering Codes
7.1 Introduction
7.2 Creation Method: GUESS 'N' OBSERVE
7.3 Creation Method: PORTING OVER
7.4 Creation Method: ALTERED GUESS
7.5 Alteration Method: KNOWLEDGEABLE GUESS
7.6 Alteration Method: SLOTS ONE AND TWO
7.7 Alteration Method: MAKE IT BETTER
Part 8 : Chaos and Order
8.1 Introduction
8.2 Code Finding Sheet
8.3 Code Altering Sheet
Part 9 : Effect Meter
BEYOND THE BASICS: This section is for people who know the basic
------------------ fundamentals of the Game Genie and wish to delve
deeper into its inner workings.
Part 10 : Hex Marks the Spot
10.1 Introduction
10.2 Hex Counting
10.3 What's in a Code?
10.4 Numerical Value Chart
10.5 Examples of Decoding the First Two Digits
Part 11 : Bits, Bytes, and Binary
11.1 Introduction
11.2 Bits & Bytes
11.3 Numerical Chart: The Sequel
Part 12 : Breaking the Cypher
12.1 Introduction
12.2 The CPU Address; Game Genie -> PAR conversion *
12.3 Finding the ROM Address: HiROM games *
12.4 Finding the ROM Address: LoROM games *
12.4.1 From CPUaddress to ROMaddress *
12.4.2 From ROMaddress to CPUaddress *
12.5 Example from a HiROM Game *
12.6 Example from a LoROM Game *
Part 13 : An Easier Way to Decode
13.1 Introduction
13.2 Tips for altering codes
13.3 Actual values of the slots *
13.4 What's worth what? The Master Chart! *
13.5 Example using the Chart
13.6 Converting Back: from ROM Address to GG Code *
Part 14 : Company Hex Methods
14.1 Introduction
14.2 Company Hex Method Chart
Part 15 : Words from the Wise
15.1 \
to > Tips on Code Creation
15.7 /
Part 16 : Anatomy of the FF3 Code
16.1 Introduction
16.2 Memory Address Positions
16.3 Disassembling a Code
Part 17 : Final Word
* indicates material revised for version 7.0
Click here for a text version of the FAQ